French company Stonetrip announced today that it has created tools to help developers create cool 3D games and apps on Google Android phones. The ShiVa 3D engine for Android will be released in a ...
Both VIVERSE and Wonderland Engine share a commitment to empowering creators across the web-based 3D ecosystem. This integration underscores how open standards, lightweight tooling, and accessible ...
The Sony PlayStation and Nintendo 64 are well-known for bringing 3D gaming into the mainstream in a way that preceding consoles just couldn’t. The ZX Spectrum, on the other hand, is known for text ...
This groundbreaking update empowers creators to seamlessly bring their 3D content, like games and interactive experiences, to VIVERSE Worlds: the go-to platform for hosting and sharing 3D content ...
Raleigh, N.C. (January 24, 2011) – Gamebase Co., Ltd announced today that it has opened a North American subsidiary in Research Triangle Park, N.C. The newly formed company, Gamebase USA, will be ...
Eningen, Germany, 23.11.2004: Trinigy GmbH, a market-leading company in the field of 3D game engines, today announced the release date for the newest version of the Vision Game Engine. On the 30th of ...
Recently Amazon announced that they would be open sourcing the 3D engine and related behind their Amazon Lumberyard game tooling effort. As Lumberyard is based on CryEngine 3.8 (~2015 vintage), this ...
Vlad Mazanko is a list writer from Ukraine, and a passionate gaming enthusiast. One who enjoys not-so-great games like Anthem, Mafia 3, Mass Effect Andromeda, Marvel's Avengers, The Callisto Protocol, ...
Several changes have occurred in the industry in recent years, and technology has been one of the main causes of these changes. The focus of this technological revolution is game engines, which are ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
What are the downsides to tiling in 3D game engines in terms of performance penalty? Specifically for Xbox 360 games. It doesn't sound like it would be a big penalty, but I know very little about 3D.